![]() ![]() The coolest part of the open beta, honestly, was that I got a look at Dragon Ball FighterZ's actual online structure, rather than just a simple, functional menu to get into online matches. ![]() So after extended, but still rough and unfocused, time with the game, so far my impression is Dragon Ball FighterZ is on the same high level as Persona 4 Arena, and while more casual players will struggle with its complexity, it will still easily coast on its masterful presentation and respect for the source material. It was a beta so it wasn’t the final game which typically means all online, no training and segmented sessions. This time, I got to spend several hours with the game in the comfort of my own home, taking in all the visual splendor in addition to getting more of a feel for what the game is really like. The first was a maybe twenty-minute session at E3, barely getting my feet wet. ![]() Over the weekend I had the opportunity to jump in the closed beta test for Dragon Ball FighterZ, getting some hands-on with the game for the second time. ![]()
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